プロシージャル 3D メッシュ テクノロジーの 64kB イントロ
This article is the sequel to our series on the making of H – Immersion. You can read the first and the second parts here: A dive into the making of Immersion ; Texturing a 64kB intro. In the previous part, we saw how textures are generated in H – Immersion. This time, we’ll have…